2024 Game Industry Insights: Can AI "Make Games Great Again"?
Unreal Engine 5.3 has arrived with a slew of thrilling updates and enhancements, promising game developers and creators across various industries an even more powerful toolkit. Let's dive into the key highlights of this release.
Unreal Engine 5.3 has arrived with a slew of thrilling updates and enhancements, promising game developers and creators across various industries an even more powerful toolkit. Let's dive into the key highlights of this release.
Unreal Engine 5.3 continues to improve its core rendering capabilities, making it easier for developers to create high-quality games running at 60 fps on next-gen consoles.
Fixed an issue where Material AO affected emissive and direct lighting.
Developers will appreciate the Multi-Process Cook feature, which harnesses additional CPU and memory resources during content conversion.
This significantly reduces the time required to obtain a cooked output, whether on a build farm server or local workstation, by launching subprocesses to handle specific tasks.
Multi-process cooking is an experimental functionality introduced in UE 5.3. The extent of performance improvements can fluctuate, contingent on the project's scale and the method used for data division.
To achieve optimal outcomes, it is advisable to experiment with various CookProcessCount settings, taking into consideration the specific project requirements and the hardware specifications at your disposal.
UE 5.3 update also provides practical tools for filmmakers, such as virtual cameras and the CineCamera Rig Rail.
Filmmakers will love the new Cine Cam Rig Rail Actor, enabling traditional camera movements along tracks or dollies. It offers precise control over camera settings like rotation, focal length, and focus distance at different control points along the path, supporting both in-editor and VCam workflows.
VCam receives a boost with features like the ability to review takes on an iPad for faster iteration, simultaneous streaming of different VCam outputs for team members, and the option to record at a slower frame rate for easier capture of fast-moving action.
While these features have potential applications in real-time use cases like games and virtual production, they may not perform optimally yet and their performance depends on the complexity of the content being rendered.
Unreal Engine 5.3 introduces UI improvements, tool presets, and streamlined element selection for modeling:
These updates enhance the modeling workflow in Unreal Engine.
Updates also bring key improvements and features in simulation. These updates enhance Unreal Engine for developers, artists, and designers.
More updates such as Temporal Super Resolution (TSR), Hair Grooms, Path Tracing, and Substrate can be accessable via Unreal Engine 5.3 Release Notes
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