Key Insights
- Social media users reach 5.07 billion.
- Users are going online "on purpose" and advertisers are looking for new markets.
- Choose a specific platform for your product audience.
- CPM is still the acquisition strategy for most marketers.
Social media users reach 5.07 billion
Smartphones account for nearly
four-fifths of the mobile phones in use today.
Internet users grew by
3.5% by
October 2022, with
171 million new users in
the last 12 months bringing global internet penetration to
63.5%.
Social media users have grown by
190 million over
the past year to reach
4.74 billion by
early October 2022, and
social media users are now equivalent to
59.3% of the world's total population of users worldwide.
Data from Google Trends also shows that searches for
"TikTok" have grown steadily in recent months. more than half of the platform's total active user base.
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Considering similar trends on
Facebook, Instagram and WhatsApp Web, it is likely that many of these searches are conducted by people who want to use
TikTok content from a web browser, rather than people who simply want to learn what
TikTok is about, or download the app.
This "social networking" phenomenon is not unique to
TikTok, as most of the
top social platforms continue to attract billions of visitors to their websites each month, with
YouTube having the largest number of visitors to its website, with
5 billion separate devices accessing
YouTube in August 2022.
WhatsApp is also hugely popular, attracting more unique visitors than many of the world's top websites.
Twitter and
Instagram's sites also continue to attract over
1 billion visitors per month.
Reddit's site also attracts over 1 billion visitors per month, although the platform reports only
50 million daily users, suggesting that many of the platform's visitors are not registered or logged in.
Users are going online "on purpose" and advertisers are looking for new markets
The average amount of time users spend
on the internet per day has decreased in recent months around the world, and in internet growth markets such as
the Middle East and Latin America. We believe this is mainly due to
increased user anxiety and distrust of news caused by social media, especially as
social media accounts for an increasing share of overall online time.
In addition, there has been a massive decline in the number of mobile and app advertisers, with the largest declines in
Europe and the
US, however, in
the Middle East, South America, South Asia and other emerging markets there has been a
10% increase in advertisers.
Asia Pacific has some of the most engaged mobile gamers, with
70% pre-registering for
games and average session lengths exceeding the global average of 30 minutes by as much as four minutes.
Although people's motivations for using the Internet have not changed much since the COVID era, survey results show that users are spending their time online more "selectively" and that
people are increasingly concerned about where and how they spend their time online.So
marketers need to be more
purposeful in their campaigns and content and actively add value to their audience's online experience.
Particularly on
social media, there is a risk of not provoking users with irrelevant content.
Choose a specific platform for your product audience
Facebook remains by far the most widely used social media platform in the world, and it still has hundreds of millions more active users than its next closest competitor.

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The amount of time users spend on
Facebook applications increased from an average of
19.4 hours per month in Q1 2022 to an average of
19.7 hours per month in Q2. This shows that Facebook still accounts for over
70% of all web traffic referrals from social media.
Meta remains the main source of
paid mobile growth, especially for non-gaming apps. Social platforms follow
Instagram and
Messenger more closely when it comes to gaming apps.
Marketers are placing twice as many ads on
Facebook for
adults aged 18 and over as they are on
TikTok. Of course, the data for teens may look a little different, as TikTok's tools don't report data for users under 18, so it's hard to be sure.
If your product isn't targeted at teens, then you're better off focusing on your specific audience.
Looking at the broader app market,
smartphone users spent a total of
$32.4 billion on mobile apps in the last three months, with over
90% of consumer spending on mobile apps going to 1,800 publishers, which represent less than 1% of the 185,000 developers on the
Google Play and iOS store.
CPM is still the acquisition strategy for most marketers
Facebook's MAU(Monthly Active User) decreased by
2 million users between
April 2022 and June 2022, representing just 0.1% of the global total and well below the 4.1% decline in ad reach reported over the same period.
This is significantly below the potential range reported by the Meta tool a few months ago.
Marketers should therefore take a closer look at the latest ad reach data for their brand-specific audiences in order to understand and quantify what paid media campaigns may be offering.

When it comes to user acquisition, marketers still prefer
CPMs. Ad spend for
non-gaming apps rose to $9 in the second half of this year, up
64% from the first half of 2021, and $19 for
gaming apps (up
18%).
In October 2022,
Instagram Reels ads now reach 758.5 million users, 0.5% more than the 754.8 million users reported by
Meta's ad planning tool in July.
The global audience for
Facebook Reels ads has grown by almost 50% in the last three months, and the number of users seeing ads in the
Instagram Reels feed has also increased, albeit by a much smaller margin.
The potential ad reach data published in
Meta's planning tool is heavily influenced by the number of people who have shown ads on its various platforms
in the last 30 days. The decline in
Meta's ad reach across platforms is influenced by the number of advertisers and the scale of investment, which may indicate a decline in
Meta's share of the overall
social media advertising market.