Global Mobile Game Rankings in June 2026: Revenue, Downloads, and ASO Signals to Watch


App downloads is increasing,2022. Users are spending more time on apps. Ad & user spending is growing slowly due to the economy.

The past year has seen record app usage, with more than 485,000 app downloads per minute in 2022, an increase of 11% year-on-year. A total of 11.3 billion hours per day, accounting for a third of daily life. In addition, user spending per minute was over $318,000, down 2%. Despite inflationary pressures on gaming spending, app services weathered the headwinds of the recession.
User time spent on apps and transaction spend provided a strong impetus across industries, with users spending $3360 on apps, equivalent to 44th place in the global economy, up 14% year-on-year.
From gaming to retail, to takeaway/taxi services and now finance, FinTech and EdTech. It is becoming increasingly important for brands to actively invest in cultivating app-based insights and developing app features to capitalise on the surge in user attention and usage time.
We believe that in five years' time, users will have spent more than 6 trillion hours on mobile. Mobile-centricity, advances in connected technology, the expansion of casual and core gaming, the launch of 5G, the need for digital connectivity, self-expression and deep personalisation of apps will drive continued growth in hours of use.
China's third-party Android shop will remain the most used mobile market in terms of hours spent. Latin America, South East Asia, and the Middle East and North Africa will drive engagement growth.
The following figures are derived from combining the Apple Store and Android shop. The graph shows the top four app shop downloads worldwide from 2020 to 2022, and overall app downloads are increasing year on year.
However, global subscriber spending declined by 2% year-on-year in 2022. Growth in subscriber spending is slow in the top tier, although it is up 15% in Taiwan, 22% in Brazil, 34% in Hong Kong, China and 17% in Mexico.
In terms of hours spent by users, the total number of hours spent globally increased by 9% year-on-year. Consumers in Pakistan (No.6 in terms of hours used), Russia (No.7) and Ukraine (No.13) saw increases of 20%, 20% and 45% respectively. During the Russian-Ukrainian conflict, consumers relied more on mobile devices to connect with each other.
As people spend more and more time on apps, mobile devices will take a share of advertising. By 2022, the total number of hours spent on Android alone will exceed 4 trillion. But with economic headwinds, the growth of ad spending will slow.
Despite the headwinds for social networking sites, short-form video apps are expected to drive ad spending.
User spending on mobile games falls to $110 billion in 2022 after a 5 % decrease——while downloads rise to nearly $90 billion.
In 2022, notable IP games such as Diablo Immortal and Apex Legends Mobile were successful in terms of usage and IAP user spend, due to their ability to deliver a mobile gaming graphical and gameplay experience comparable to that of consoles.
Popular open world RPG Genshin Impact reached a new high, exceeding $3 billion in IAP spend in Q2 2022. Ultra-casual games such as Merge & Fight and DOP4: Draw One Part drove downloads, but 2022 also saw surprise hits such as Stumble Guys, a party chicken game, and Wordle, a word game, which significantly increased user downloads and hours of use.
Gaming is the app that will be hit the hardest in 2022——which could represent more 'need-to-have' services, prove more resilient and mirror consumer behavior more similar to how people treat their cable bills.
In 2022, 1,419 apps and games generated more than $10 million in revenue, 224 apps and games generated more than $100 million in revenue in a year, and 10 generated more than $1 billion in revenue in a year.
Economic headwinds and privacy regulations will dampen mobile gaming spending in 2022 and 2023. Due to the economic downturn, mobile gaming spending will decline by 5% to $110 billion in 2022 and spending is expected to decline by 3% year-on-year to $10.7 billion in 2023. Historically, gaming spending has been resilient during economic downturns.
The decrease in user spending had a huge impact on popular games, and although games represent over 60% of all apps, they were also the most affected by the decrease in user spending. Games over $10 million, $100 million and $1 billion decreased by 1%, 4% and 33% respectively. A further 14 apps will reach $2 billion in user spend in 2023, and 11 of the 14 apps in the app shop with over $2 billion in user spend will be games.
《Uma Musume Pretty Derby》is set to become one of the fastest-grossing mobile games ever to reach $2 billion, just two years after its initial release. Its user spending is mainly from Japan. As of November 2022, the game is only available in five markets: Japan, Korea, Taiwan, Hong Kong and Macau.
Seven apps and games will reach $3 billion in user spend by 2023. HBO Max and Akiyon will join Disney+, Netflix, YouTube and TikTok as online video and short-form video apps that will reach $3 billion in user spend. Users are more inclined than ever to be entertained by video content on their mobile phones.
The data collection found that younger players favoured party, simulation and shooting games, while the older crowd favoured trivial games, slots and puzzles.
(More analysis of game success stories🚀)
China's mobile games market has grown rapidly in recent years and the games market has reached the largest in the world, but growth has levelled off in an environment of increased competition and regulation. For Chinese game publishers, the overseas market offers opportunities for international expansion and profitability for game publishers of all sizes.
China has become the world's largest producer of mobile games, and more and more Chinese game publishers are achieving success both within and outside the country.
Genshin Impact, a game from China, occupies the number one spot in most countries and regions in the game charts of the major regions. Japan has proven to be by far the most successful overseas market, and while creating adaptable localised games is key, the ability of Chinese games to outperform gaming powerhouses such as the US and South Korea is just as much a reflection of their ever-improving quality.
Consumers and the market environment are constantly changing, so we need to capture the needs of consumers. Marketers should be aware that the focus of marketing is on branding. Spend in brand advertising will help bolster the effects of dipping spend on performance marketing in the face of tightened marketing budgets.
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