앞서 우리는 중급 캐주얼 게임이 어떻게 경험했는지에 대한 사용자의 성공적인 앱 성장 스토리 중 하나를 공유했습니다. 우리의 효과적인 ASO 전략 내에서 사용자의 버블 캐주얼 게임은 2개월 미만의 프로모션 작업 동안 앱 스토어에서 3개의 인기 산업 키워드에 대한 TOP 5 검색 순위를 성공적으로 획득하여 게임의 가시성을 높이고 전체 트래픽이 증가했습니다. 300% 이상으로. 또한 사용자 획득이 놀라울 정도로 증가했습니다.
앞서 우리는 중급 캐주얼 게임이 어떻게 경험했는지에 대한 사용자의 성공적인 앱 성장 스토리 중 하나를 공유했습니다. 우리의 효과적인 ASO 전략 내에서 사용자의 버블 캐주얼 게임은 2개월 미만의 프로모션 작업 동안 앱 스토어에서 3개의 인기 산업 키워드에 대한 TOP 5 검색 순위를 성공적으로 획득하여 게임의 가시성을 높이고 전체 트래픽이 증가했습니다. 300% 이상으로. 또한 사용자 획득이 놀라울 정도로 증가했습니다.
놀라운 수확이죠? 여기에서 우리는 이 경우에 또 다른 성공적인 경험을 자세히 공유합니다.
이 프로모션의 경우 보장된 키워드 순위 서비스 , 키워드 설치 , 앱 리뷰 및 평가 최적화 를 선택하는 것 외에도 사용자는 게임 인기도와 트래픽 증가를 증가시켰으며 또 다른 목표는 전문가 팀을 함께 초대하여 사용자 유지를 최적화하는 것입니다. 이 게임의 성장을 빠른 성장 채널로 이끄는 프로그램.
게임 이름은 고객의 개인 정보를 보호하기 위해 익명으로 유지됩니다. 우리가 공유하는 캐주얼 게임의 이야기를 더 잘 이해할 수 있도록 Google Play 스토어에서 경쟁사 게임 중 하나를 다시 보여줍니다.
For new users to understand the complete story, we once again briefly introduce this bubble casual game for you. Just like the game of our user's competitor we saw in the picture above, we can clearly recognize that this is a casual game of bubbles.
About this casual game, a bubble game:
The bubble shooter game be launched in August 2021, available for Android and iOS. Match and pop colorful bubbles in over 2000 captivating levels, and participate in special events for awesome rewards.
The casual game joins the swarming bubble shooting adventure of Angry Birds, full of endless challenges. Players can pick up slingshots, shoot bubbles, drop piglets, rescue cute cubs, and enjoy pleasure. Players can earn special rewards by completing daily challenges, and can also send gifts to friends by sharing.
Click "Learn More" to drive your apps & games business with ASO World app promotion service now.
Our user want make its casual game growth with these goals in this case as we mentioned earlier:
To reach the top 5 when its main potential players searching the industry keywords on the App Store;
Boost its visibility and organic traffic;
Optimize its app stickness and user acquirement system.
In the previous case study, we shared the smart strategies in detail about which how to use ASO to improve keyword rankings and increase app visibility. For details, please refer to: How A Mid-level Casual Game Increased Its Rank To Top and Visibility on App Store Within ASO?
Here, we will focus on the final goal, to optimize the app stickness and user acquirement system.
Based on preliminary research and experience, we found some helpful factors for this game in terms of user retention. As our earlier research has verified, for casual games, there are several features that are very effective in retaining and engage users:
Social features;
Interactive & Reward features;
Challenge & Flow;
motivation system.
The social features has also been valued by many leading video platforms recently. We can frequently see platforms such as YouTube adding message and sharing features to improve user experience. To ensure players to share gifts with friends will be helpful for the games or apps user acquirement as viral marketing.
Similarly, allowing players to experience challenges during the game can satisfy most people's competitive spirit and sense of superiority. The feature together with "Flow" and "Interactive & Reward features" are conducive to the growth of app stickiness. Our users' games already have these features, and what we do is to make these features more systematic and in-depth planning and consciously promote user habits. At the same time, we introduced another feature, motivation system.
The player motivation is really important, this will be what will trigger the player to engage and keep being engaged for long term into your game. The motivation is the action or the process of motivating someone by giving him the reason for doing and keep repeating some actions.
A good motivation system for a videogame is the one that will fill the player needs and drive them to engage themself to continue playing the game.
This is often defined as your core gameplay loop or the OCR of your game.
Objective: Give a clear and identified goal to the player
Challenge: Create a fun and identifying goal to the player
Reward: Give rewards to reinforce and reengage the player
We introduced the motivation system in this case for our user, which focus on the short term, medium term and long term motivation. The short term motivation is what motivates the player to complete the current challenge, which a OCR loop should be quick between 0 to 60 seconds. The OCR be repetitive for the player and be integrated into the core gameplay loop.
The midterm motivation loop must be clear and understandable by the player during the FTUE. If you don’t succeed to give to the player a strong understanding and amazing experience of what will make them continue playing the game, there’s a big chance that you will lose that player forever.
The long term retention is what motivates the player to finish and complete the game. What will make the player stay in the game for 30, 60 days? What will make them complete the game? If you don’t have those features for free to play game, you succeed to retain your super fan and you will skip great user conversion opportunity.
If early you succeed give a clear long-term goal to your player and the road to achieving it is a fun and engaging core loop. You have way more chance to have a long-term engagement in your game.
To fuel growth, we also use Flows to understand how players are navigating the game. With targeted campaigns based on user behavior, location, and lifecycle stage, we together engage players on the most effective channels to drive greater conversions and retention. With nearly 2 monthes promotion works, we retain 5x more users for the bubble casual game.
모바일 성장,크리에이티브 최적화 및 크리에이티브 전략,사용자 유지,앱 성장 사례 연구,
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